
Aya Sin
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Posted - 2009.02.17 12:23:00 -
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Originally by: Hondri ?2 - The hardpoint displays should be listed under offensive options on the right hand side
No, the hardpoints should be displayed where you actually fit the stuff requiring hardpoints. Just like PG and CPU. I would like to see a number in addition to the dots though.
Originally by: Hondri ?3 - The capacitor field shouldnt be really optional, it should join CPU/Powergrid at the bottom of the window, under the modules with a showing for density etc
The capacitor has zero impact on what you 'can' fit. It's fine where it is, but they should get rid of that fancy graphic as it doesn't go well with the UI anymore. I'd also like to see some additional stats, like whether it's stable with those modules.
Originally by: Hondri ?4 - I dont actually understand why there is a left hand panel, this stuff should rejoin the bottom of the left side as buttons stuck to the bottom corner.
The left hand panel allows you to fit modules without having to open another window. Basically it provides you with an inventory filter. If you were not opposed to it "just because" you would probably realize how much this can simplify fitting ships for you. It will most likely also be the place where you can access previously saved fittings.
Originally by: Hondri ?5 - The radial bars, I dont even understand what the hell they do - there doesnt seem to be a rational natural mapping - Scrap them and stick to displaying fitting constraints as horizontal bars.
They could stick with the bars if they made them symmetrical, i.e. from 0¦ to 180¦ or from 30¦ to 150¦, but definitely not from 0¦ to 150¦. They also need a visual 0% and 100% marker.
Originally by: Hondri ?6 - This whole row is redundant, if people cant work out the resistances listed in the table below from the colours and rollover tooltips, they shouldnt be playing eve - remove redundant things.
You might want to click on the box with the small white triangle. It should highlight on mouseover though.
Originally by: Hondri The middle window - I dont understand it. The only use there is is to examine how your newly fitted T3 components look like, however on every other ship type it is excess that really isnt needed. It provides a redundant function and without an actual benefit, should be removed.
Not everything has to be about pure functionality. Eve has to constantly attract new people as there will be no Eve II. You can't stick with the classic engine forever because some few individuals cannot afford a graphics card (or laptop - sorry for you). You can't stick with the excel tables forever when all other games move forward. You want to be some kind of retro-island in a sea of shiny new games. That's not going to work.
Originally by: Hondri In summary, it isnt functional - it doesnt provide anything besides a "my t3 ship looks cool with this mod" feedback. Make it optional[non default] or remove it. Screw circular designs.
You said you've done interface design. Did you ever provide alternative interfaces to your customers (short of fluffy colors)? ... I thought so. You don't just scrap work like this either, but you would know that too. The old fitting screen probably hasn't even been upgraded to support T3 ships, so I seriously doubt they'll scrap a fitting screen which a guaranteed 90+% of their new customers (*hint* box release *hint*) would prefer to the old one, just because some people object to change. It sure requires a lot of tuning before it goes live, but it's a nice start and one I hope they'll expand on.
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